Flag (Nile) 2017

Flag (Nile) 2017 portrays a segment of the Nile River near Cairo.
The river colours are digitally recreated, alongside buildings and trees on the riverbanks present as reflections.

At the centre of the scene, a gasoline spill is simulated – accurately refracting the light to create a vivid prismatic field, endlessly shifting shape over time. The viewpoint circles this form while the work unfolds over a 365 day solar cycle of night and day. The soft undulation of the waves animates the scene, giving rise to the title of the work.

Artwork Producer: Werner Poetzelberger
Programmer: Helmut Bressler
3D Modeler: Max Loegler
Installation Development: Jakob Illera / Inseq, Vienna
Game Engine: Unigine

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