Flag (Hudson) 2015

Flag (Hudson) 2015 portrays a small section of the Hudson River near the Chelsea piers in Manhattan.

The river colours are digitally recreated, alongside buildings and trees on the riverbanks present as reflections. At the centre of the scene, a gasoline spill is simulated – accurately refracting the light to create a vivid prismatic field, endlessly shifting shape over time. The viewpoint circles this form while the work unfolds over a 365 day solar cycle of night and day. The soft undulation of the waves animates the scene, giving rise to the title of the work.

Artwork Producer: Werner Poetzelberger
Programmer: Helmut Bressler
3D Modeler: Max Loegler
Installation Development: Jakob Illera / Inseq, Vienna
Game Engine: Unigine